![]() ![]() Fixed AK-style Physical Mag tearing causing that magazine to become palmed.Fixed AKS74U and AKS74U Tactical Sights.Fixed American 180/90 Magazine metadata.RPG-7 projectile now flies at correct velocity.Fixed Explorer 22 magazine cartridge placement.Fixed trigger animation on B600 revolver.PP-19 Vityaz sight barrel can now be grabbed.With great power comes great responsibility. Hairspray Can now spawns with the Potato gun launcher.300BAC cartridges (how on earth has this been broken this long?) Fixed the Quickbelt slot pose of 5.56x45mm and.Fixed the Quickbelt poses for ALL Melee Weapons (finally).Replaced Existing Firearm Model: UMP-45 (.45 ACP).Various hand filtering internal values tweaked.Pistol style two-hand stabilization broken out into its own option.Long Gun Two-handed Stabilization can now be activated via holding the trigger on the forward hand.Level load wiener can now be thrown into your mouth.This is still WIP and has a glitch or two present. Changed the internal name flags for some metadata fields for display clarity (this is ongoing)Ĭhanged which values (filtered/raw) are used internally by virtual stock based on hand filtering settings.Changed a bunch of internal meta-data (this is ongoing).Cleaned up a bunch of debug logs that were errantly left in.Fixed Stoner63 AR metadata such that it is in the correct category now.Changed Flaccid Snake Equipment pool item from G3SG1 to PSG1.This seems to be the most commonly expected behavior from folks interfacing with other tag based systems for this size of item library. Changed Tag Sorting Algorithm to be ‘OR’ within a category, and ‘AND’ when using multiple categories. Functional Ladder Sights were added/calibrated for the following firearms: Bren LMG, 1918 Bar, All M60 Variants, China Lake, RPG-7, M79, Lee Enfield & Jungle Carbine.This functionality was added to: M1 Garand, M14, All SKS Variants, All VZ-58 variants, Model 8, Model 81 This helps facilitate topping up clip-fed guns. Loading a round into a magazine now makes a lower pitched sound when loading the last round in capacity-wise.Ĭlosed Bolt Receiver weapons where you directly grab the bolt, and which can be loaded down through the receiver, can now have their bolt locked and unlocked while holding the bolt (B/Y, Up/Down on touchpad).Chambering a cartridge into a break-action weapon or derringer, when holding a stack of cartridges, will now chamber a cartridge into each empty chamber.When inserting a magazine into a firearm while having another magazine palmed, the palmed magazine no longer snaps into the position of the held magazine, but interpolates to it (physically) over ¼ second The last shotgun cartridge of a handful will be fed in more rapidly to tube-fed shotguns, and is posed accordingly (when two shells are held).Cartridge proxy round cycling is now smoothly animated (for the main round).Cartridge ejection from magazines is now smoothly animated.Cartridge insertion into chambers is now smoothly animated.Cartridge insertion into magazines is now smoothly animated.Changed just metric butt-loads of item metadata.Added New Option: Sniping Assist Mode (Defaulted to Enabled).Added New Option: Hand Filtering Mode (Defaulted to Enabled).Added New Options Section: Hand Smoothing & Filtering.Added New Firearm: Medical 180 (Syringe).Added New Firearm: PMM (Modern Makarov in 9x18mm).Added New Feature: Magazine Palming (Can be disabled in Firearm Options).Added several new Impact Sound types for future content work.Added New Attachment: PK120 Reflex Sight.Added New Firearm: PP19 Vityaz (9x19mm) with 30rnd mag and 50rnd Drum.Added New PSG1 with 5, 10 and 20 round magazines.Added New Experimental Flash Page using video.Added New Model for RPG-7 and Rocket (byeee old model), with a functional ladder sight, and cleaner texture work.Added New Attachments: APS Stocks (Wood, Bakelite, Wire).Added New Firearm: APS Machine pistol (9x18mm).Note that if rounds aren’t spawnlocked this takes them from the top of a stack first. With this enabled (on by default), when grabbing a stack of cartridges while holding another object, only an appropriate number of them will be grabbed, based upon the number of empty/spent chambers, and the empty space in a held or internal magazine, clip or speedloader. Added All Cartridges to ItemSpawner (new only)Īdded New Feature: Smart Cartridge Spawning (Thanks to Jack Foxtrot, Blockbuilder and Nrgill28).Added All Sosigguns in the game to ItemSpawner (new and old).Added New Item Spawner Prototype to Indoor Range & Proving Ground with tons of new features.Hot Dogs, Horseshoes & Hand Grenades Patch Notes – (November 27, 2021) Hot Dogs, Horseshoes & Hand Grenades Patch Notes – (November 27, 2021). ![]()
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